![]() ![]() Be it the deadly Entity military faction or the Cultists Vampire bots, there are many reasons that you'll want to avoid the streets during a match, as these challenging factions and foes will not hesitate to kill you, never mind making it difficult to also fight off rival Vampires. It should be noted that the street level isn't just a Vampire's hunting ground though, as there are various AIs that can be found in each game. You can only acquire a certain selection of upgrades in each game however, so you will have to pick your feeding targets well, and likewise without forsaking The Masquerade, as if you are spotted feeding on a human, you will be marked as Bloodhunted, meaning any player on the map can see your position for around 60 seconds. You can find loot there, and more importantly, the streets are where unsuspecting humans can be found, humans that are primed for feeding on and often serve up bonuses that you can take into combat, such as improved health regeneration, better melee damage, or lower ability cooldowns. ![]() That's not to say that the street level isn't important, as it is. The majority of gunfights and shootouts - which by the way are very smooth and refined thanks to the fantastic gunplay and shooter systems - will take place on rooftops, and will see you leaping and bounding over the Prague skyline and clambering up its magnificent architecture. As Vampires can climb walls and essentially treat the world as a giant playground, effectively the ground floor is the rooftops, and the actual street level is more of a basement or a sub-level. The map of Prague is pretty unique as far BR games go. ![]() It's a very well realised building that no doubt ticks all the right boxes for doting fans interested in the World of Darkness lore, but that's about all it is, as beyond its pretty aesthetic, there's really not a lot to do here. ![]() There is a hub location known as Elysium, which is used as the place to queue up for games from, to speak with Vampire Clan representative AIs, and to generally socialise with other players. Strangely enough, Bloodhunt does also have a bit of a social presence. It's not a problem though, as the customisation and cosmetics do not affect the gameplay at all, so it's merely an option for interested fans to acquire a battle pass or to use some premium currency to alter the appearance of their Vampires. Sure, you can change the appearance of each respective Archetype (be it outfits, gender, hair colour, face shape, makeup, piercings, tattoos, eye colour, etc.), but the starting selection is quite bare, and the extra cosmetic options will require heading to the in-game store mostly. On the topic of characters, there is a customisation system in place in Bloodhunt, but it's really more of a system for Sharkmob to monetise the game from what I've seen. Each Archetype can be levelled to unlock Perks that can be used in games, but these only serve up minor improvements, for example more starting ammunition, meaning there's not a huge advantage to only playing as one Archetype. Looking back to the Toreador, the Siren can essentially flashbang people with its Blinding Beauty ability, whereas the Muse recovers from a downed state faster. The Classes are subsections to each Clan and define the individual ability that an Archetype has. Each Clan has a shared main ability, for example the Toreador can use Projection to teleport/blink around, whereas the Brujah can fling themselves around with massive leaps. The Vampire Clan is sort of the house or family an Archetype belongs to, and at the moment that ranges between Toreador (the attractive Clan), the Brujah (the brutal Clan), the Nosferatu (the skulky Clan that pretty much look like zombies), and the more recent Ventrue (the high-society Clan, if you will). Known as Archetypes, these are defined by two main areas: the Vampire Clan and the Class. As this a battle royale, one of the main areas that Bloodhunt sets itself apart from its competitors is in its playable classes. ![]()
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